![]() ![]() I certainly hope so, as I like having the CDs. Huelett: Well, that’s not really up to me, so I don’t have an answer. Will there be something similar this time around? OSV: And I know with Homecoming, there was a promotional soundtrack disc that was given to gamers who picked up it up at GameStop and some other stores. Huelett: It’s about on par with the previous games. Do you know at this point how much music will be written for the game? Yamaoka-san’s favorite score is Silent Hill 2, so maybe he’ll work in some of those tracks in this case. I know a lot of fans will be really happy. Huelett: Yeah, one of the songs he turned in was that song but remixed, so it was like, “Oh, wow, so now it’s still in the game.” So there are some things from various points in the series. So when we’re creating the game, or Climax is creating the game, they can put in all his music from the old games and say, “This should sound like this.” There was one song I got used to hearing in a certain scene. The advantage of working with him is that we have all his music. Huelett: I think there are some songs that recall other places in the series. OSV: So we’ll hear some remixes or arrangements of music from the original Silent Hill, but how about other games throughout the series? There are some songs that recall older melodies, and others that don’t, that are all new, but nothing is recycled. You know, the Silent Hill soundscape is kind of in his head, so it’s whatever he feels. So beyond explaining that system and telling him what we’re doing, we kind of gave him free reign. While other Silent Hill games did this, it was scripted before, and now it depends entirely upon what you’re doing. This makes sure that during the nightmare scenes where you’re being chased by monsters, there’s this cacophonous sound and when you lose the creatures and they’re looking for you, it kind of calms down. So, usually his music is made up of little sounds and things that repeat, so if your tension in the game is low, you might just hear one cymbal, but then something happens, like you’re in a puzzle that you’re stuck on or there’s an enemy or something, and your tension ramps up, it adds more channels in. ![]() Huelett: Early on we met with him and told him, “This is what we’re doing with the game, this is what we’re going for with the plot, make some music!” The cool thing about this that affects how he composes is that the audio in the game is dynamic. So this time, he’s just handling music again? OSV: So what is the overall music direction for the title? I know that Yamaoka-san used to have a more hands-on approach with the series as the producer and composer, and with Homecoming, he was responsible only for the music. OSV: Are we expecting to hear numerous vocal tracks this time around? Huelett: Yes, she sings on that song and the other vocal songs in the game. So can we expect to hear the voice of Mary Elizabeth McGlynn? We licensed the song, had Akira do a version unlike any version you’ve ever heard, so then it made sense to use it in our trailer because it communicates the idea of, “Hey, this is something you know, it’s Silent Hill 1, but you don’t know it, it’s something new.” You know the game is a re-imagining of Silent Hill 1, but it’s totally different, so the developer came up with the idea to have this song, and it’s featured in the game also, it’s not just a publicity thing. Huelett: It fit into the whole re-imagination thing. Since the game is a re-imagining of Silent Hill, we had him re-imagine this classic song, so it’s the song for the trailer. One of the songs that he’s doing is a cover of “Always on my Mind,” which has been covered by Elvis and Sheryl Crow. Huelett: Yes! And there’s an exciting thing I can tell you. The most obvious question is, of course, will Akira Yamaoka be returning to score the game? It sounds like you’re the main man for Silent Hill: Shattered Memories, so congratulations. The last time we spoke with you, you were the Associate Producer for Contra 4. Our interview with Tomm Huelett is waiting for you after the jump. There are some familiar names involved with the game’s score as well as a few surprises regarding vocal themes and the technology behind the game’s sound, so join us as we learn what’s in store for fans from Silent Hill: Shattered Memories this fall. I’m happy to report that the title will feature a blend of old and new. As it turned out, we were in luck, as Shattered Memories producer Tomm Huelett was on hand to talk to us about the game’s music and audio direction. I spent most of the day staring in awe at the Nintendo booth, not knowing what to start with, but eventually made my way over to the Konami booth to check out Silent Hill: Shattered Memories and Vandal Hearts. Another year, a bigger E3, and boy, I’m already pooped. ![]()
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